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Ravenfield ww2
Ravenfield ww2





ravenfield ww2

Fresh, unused land Vehicles that are pushed into water are unable to respawn normally, as their despawn timer was never triggered before their sinking.They are respectively the oldest ground, aquatic, and aerial vehicles in the entire game. The Jeep, the RHIB, and the Helicopter were the first vehicles in Ravenfield.Although the Blackbird Transport Helicopter was added in EA8, it only appears in a cut-scene, and did not spawn as a usable vehicle until after EA9.However, when they are destroyed, their wrecks do not despawn and can be restored with the Wrench. All turrets have the technical properties of vehicles.Note that every vehicle will spawn in the Vehicle Testing map. There are 11 controllable vehicles in Ravenfield.

Ravenfield ww2 mods#

  • Mods that add new vehicles and/or alter interactions with them may possess various other attributes not exhibited by vanilla vehicles.
  • Air vehicles with retractible landing gear will automatically re-extend their gear after flying low enough to the ground while braking for a few seconds.
  • If a vehicle doesn't have aquatic properties all occupants will be forced to exit the vehicle once it enters water.
  • All Vehicles have a third-person camera set up for each seat, though depending on the seat's function, it may not always be possible to look around or aim effectively in this mode.
  • In some cases, a semi-open seat will still shield passengers from all explosions, but still leave them vulnerable to direct fire.
  • Enclosed seats protect the user from all harm.
  • Bots can be knocked down and tossed out of the vehicle by bullets and explosions.
  • Open seats usually leave their occupants vulnerable to all manner of incoming damage.
  • Different seat types also offer varying levels of protection. Some will allow the passenger to use their own weapons, others offer mounted or integrated vehicle weapons for use.
  • Vehicles have different seat types depending on their placement.
  • Some Vehicles possess canopy or windshield glass that can be shot through by higher caliber MGs and rifles.
  • In a head-to-head collision between a jeep and grounded plane, for example, the plane will oft be destroyed whilst the jeep will remain only lightly damaged.
  • All vehicles take damage from collisions and impacts, but have varying levels of resistance to them.
  • Heavy Armor Resists all damage from anything less than a large explosive such as a Rocket, Missile, Bomb or Explosive Shell.
  • Medium Armor Vehicles do not take damage from small arms, but take damage from all other forms of weaponry, such as Explosive MGs, Rockets, and Gatlings.
  • A Quadbike, for example, will only take roughly 15% of the damage dealt by An assault rifle bullet.
  • Light armor vehicles can be damaged by all weapon types, but still take reduced damage from non-explosive small-arms weapons (Rifles, Handguns, etc.).
  • Each vehicle belongs to a specific armor class, which dictates whether or not a given weapon will damage it, and by how much.
  • This can be prevented by repairing the vehicle with the wrench. Others simply explode instantly on destruction. Some will survive for a few seconds after their health hits zero, giving bots a chance to bail out.
  • All vehicles have limited health, although the value greatly exceeds that of a common infantry unit.
  • Some gamemodes such as Specops and Skirmish stop this from occurring. A wrench can be used to reset this timer.
  • All Vehicles self-destruct once abandoned, taking roughly 1 minute to start draining their own health.
  • If a point is neutralized it will not spawn any vehicles.
  • Despite this soft limitation, all infantry units can still technically use all vehicles.
  • If they are configured to have different vehicles per team, then at each applicable control point the spawned vehicles will adhere to the specific team controlling it.
  • By default, each team has access to the same set of vehicles in a match.
  • This is configured on an individual basis by the map's author. For example, a new tank can't spawn if the previous one is still active, but multiple Quadbikes from the same spawn can be active at any given moment, as driving one away spawns another.
  • Each vehicle spawn has their own respawn requirement.
  • ravenfield ww2

    Vehicle spawns are also limited by a variety of circumstances such as game mode and custom settings.On larger maps, Bombers and Attack Planes can spawn, while boats will usually not spawn in areas with little to no water. Each vehicle has a specific spawn point, whose availability varies depending on the map.They also posses many similar traits to Turrets. Frequently expendable in nature, they repeatedly spawn within the territory of certain Capture points. Vehicles are largely intended for transporting multiple soldiers or giving them extra combat capabilities.







    Ravenfield ww2